rippled
|
| :warning: WARNING :warning: |—| | These instructions assume you have a C++ development environment ready with Git, Python, Conan, CMake, and a C++ compiler. For help setting one up on Linux, macOS, or Windows, see this guide. |
These instructions also assume a basic familiarity with Conan and CMake. If you are unfamiliar with Conan, you can read our crash course or the official Getting Started walkthrough.
For a stable release, choose the master
branch or one of the tagged releases.
For the latest release candidate, choose the release
branch.
For the latest set of untested features, or to contribute, choose the develop
branch.
See System Requirements.
Building rippled generally requires git, Python, Conan, CMake, and a C++ compiler. Some guidance on setting up such a C++ development environment can be found here.
[^1]: It is possible to build with Conan 2.x, but the instructions are significantly different, which is why we are not recommending it yet. Notably, the conan profile update
command is removed in 2.x. Profiles must be edited by hand.
rippled
is written in the C++20 dialect and includes the <concepts>
header. The minimum compiler versions required are:
Compiler | Version |
---|---|
GCC | 11 |
Clang | 13 |
Apple Clang | 13.1.6 |
MSVC | 19.23 |
The Ubuntu operating system has received the highest level of quality assurance, testing, and support.
Here are sample instructions for setting up a C++ development environment on Linux.
Many rippled engineers use macOS for development.
Here are sample instructions for setting up a C++ development environment on macOS.
Windows is not recommended for production use at this time.
After you have a C++ development environment ready with Git, Python, Conan, CMake, and a C++ compiler, you may need to set up your Conan profile.
These instructions assume a basic familiarity with Conan and CMake.
If you are unfamiliar with Conan, then please read this crash course or the official Getting Started walkthrough.
You'll need at least one Conan profile:
Update the compiler settings:
Configure Conan (1.x only) to use recipe revisions:
Linux developers will commonly have a default Conan profile that compiles with GCC and links with libstdc++. If you are linking with libstdc++ (see profile setting compiler.libcxx
), then you will need to choose the libstdc++11
ABI:
Ensure inter-operability between boost::string_view
and std::string_view
types:
If you have other flags in the conf.tools.build
or env.CXXFLAGS
sections, make sure to retain the existing flags and append the new ones. You can check them with:
Windows developers may need to use the x64 native build tools. An easy way to do that is to run the shortcut "x64 Native Tools Command Prompt" for the version of Visual Studio that you have installed.
Windows developers must also build rippled
and its dependencies for the x64 architecture:
When /usr/bin/g++
exists on a platform, it is the default cpp compiler. This default works for some users.
However, if this compiler cannot build rippled or its dependencies, then you can install another compiler and set Conan and CMake to use it. Update the conf.tools.build:compiler_executables
setting in order to set the correct variables (CMAKE_<LANG>_COMPILER
) in the generated CMake toolchain file. For example, on Ubuntu 20, you may have gcc at /usr/bin/gcc
and g++ at /usr/bin/g++
; if that is the case, you can select those compilers with:
Replace /usr/bin/gcc
and /usr/bin/g++
with paths to the desired compilers.
It should choose the compiler for dependencies as well, but not all of them have a Conan recipe that respects this setting (yet). For the rest, you can set these environment variables. Replace <path>
with paths to the desired compilers:
conan profile update env.CC=<path> default
conan profile update env.CXX=<path> default
Export our Conan recipe for Snappy. It does not explicitly link the C++ standard library, which allows you to statically link it with GCC, if you want.
Export our Conan recipe for RocksDB. It does not override paths to dependencies when building with Visual Studio.
Export our Conan recipe for SOCI. It patches their CMake to correctly import its dependencies.
Export our Conan recipe for NuDB. It fixes some source files to add missing #include
s.
Create a build directory and move into it.
You can use any directory name. Conan treats your working directory as an install folder and generates files with implementation details. You don't need to worry about these files, but make sure to change your working directory to your build directory before calling Conan.
Note: You can specify a directory for the installation files by adding the install-folder
or -if
option to every conan install
command in the next step.
Generate CMake files for every configuration you want to build.
For a single-configuration generator, e.g. Unix Makefiles
or Ninja
, you only need to run this command once. For a multi-configuration generator, e.g. Visual Studio
, you may want to run it more than once.
Each of these commands should also have a different build_type
setting. A second command with the same build_type
setting will overwrite the files generated by the first. You can pass the build type on the command line with --settings build_type=$BUILD_TYPE
or in the profile itself, under the section [settings]
with the key build_type
.
If you are using a Microsoft Visual C++ compiler, then you will need to ensure consistency between the build_type
setting and the compiler.runtime
setting.
When build_type
is Release
, compiler.runtime
should be MT
.
When build_type
is Debug
, compiler.runtime
should be MTd
.
Configure CMake and pass the toolchain file generated by Conan, located at $OUTPUT_FOLDER/build/generators/conan_toolchain.cmake
.
Single-config generators:
Pass the CMake variable CMAKE_BUILD_TYPE
and make sure it matches the build_type
setting you chose in the previous step.
Multi-config generators:
Note: You can pass build options for rippled
in this step.
Build rippled
.
For a single-configuration generator, it will build whatever configuration you passed for CMAKE_BUILD_TYPE
. For a multi-configuration generator, you must pass the option --config
to select the build configuration.
Single-config generators:
Multi-config generators:
Test rippled.
Single-config generators:
Multi-config generators:
The location of rippled
in your build directory depends on your CMake generator. Pass --help
to see the rest of the command line options.
The coverage report is intended for developers using compilers GCC or Clang (including Apple Clang). It is generated by the build target coverage
, which is only enabled when the coverage
option is set, e.g. with --options coverage=True
in conan
or -Dcoverage=ON
variable in cmake
Prerequisites for the coverage report:
gcov
for GCC (installed with the compiler by default) orllvm-cov
for Clang (installed with the compiler by default)Debug
build typeA coverage report is created when the following steps are completed, in order:
rippled
binary built with instrumentation data, enabled by the coverage
option mentioned abovegcovr
tool (which internally invokes either gcov
or llvm-cov
) to assemble both instrumentation data and the coverage capture data into a coverage reportThe above steps are automated into a single target coverage
. The instrumented rippled
binary can also be used for regular development or testing work, at the cost of extra disk space utilization and a small performance hit (to store coverage capture). In case of a spurious failure of unit tests, it is possible to re-run the coverage
target without rebuilding the rippled
binary (since it is simply a dependency of the coverage report target). It is also possible to select only specific tests for the purpose of the coverage report, by setting the coverage_test
variable in cmake
The default coverage report format is html-details
, but the user can override it to any of the formats listed in Builds/CMake/CodeCoverage.cmake
by setting the coverage_format
variable in cmake
. It is also possible to generate more than one format at a time by setting the coverage_extra_args
variable in cmake
. The specific command line used to run the gcovr
tool will be displayed if the CODE_COVERAGE_VERBOSE
variable is set.
By default, the code coverage tool runs parallel unit tests with --unittest-jobs
set to the number of available CPU cores. This may cause spurious test errors on Apple. Developers can override the number of unit test jobs with the coverage_test_parallelism
variable in cmake
.
Example use with some cmake variables set:
After the coverage
target is completed, the generated coverage report will be stored inside the build directory, as either of:
coverage.
_extension_ , with a suitable extension for the report format, orcoverage
, with the index.html
and other files inside, for the html-details
or html-nested
report formats.Option | Default Value | Description |
---|---|---|
assert | OFF | Enable assertions. |
coverage | OFF | Prepare the coverage report. |
san | N/A | Enable a sanitizer with Clang. Choices are thread and address . |
tests | OFF | Build tests. |
unity | ON | Configure a unity build. |
xrpld | OFF | Build the xrpld (rippled ) application, and not just the libxrpl library. |
Unity builds may be faster for the first build (at the cost of much more memory) since they concatenate sources into fewer translation units. Non-unity builds may be faster for incremental builds, and can be helpful for detecting #include
omissions.
After any updates or changes to dependencies, you may need to do the following:
If your compiler version is recent enough to have removed std::result_of
as part of C++20, e.g. Apple Clang 15.0, then you might need to add a preprocessor definition to your build.
If you are compiling with an early version of Clang 16, then you might hit a regression when compiling C++20 that manifests as an error in a Boost header. You can workaround it by adding this preprocessor definition:
If you get a linker error suggesting that you recompile Boost with position-independent code, such as:
Conan most likely downloaded a bad binary distribution of the dependency. This seems to be a bug in Conan just for Boost 1.77.0 compiled with GCC for Linux. The solution is to build the dependency locally by passing --build boost
when calling conan install
.
If you want to experiment with a new package, follow these steps:
conanfile.py
:requires
property.default_options
property (with syntax ‘’$package:$option': $value).
Modify [
CMakeLists.txt](./CMakeLists.txt):
- Add a call tofind_package($package REQUIRED)
.
Link a library from the package to the target
ripple_libs (search for the existing call to
target_link_libraries(ripple_libs INTERFACE ...)`).
Start coding! Don't forget to include whatever headers you need from the package.